Hitman and Bounty RP.

Updated Oct 26, 2026

Owner review required. Imported starting material; policies, controls, locations and availability have not been confirmed for UVRP. This is not an approved statement of current UVRP rules or features.

Hitman & Bounty RP – Allowed With Requirements

Hitman and bounty roleplay adds intrigue, danger, and consequences to the criminal underworld – but it must be done thoughtfully to avoid becoming toxic or immersion-breaking.

When done right, this creates compelling storylines. When done poorly, it becomes a way to avoid real RP and grief other players.

Danger

The server only allows TWO(2) hitmen to be active in the city at any given time. Becoming a hitman requires that you open a roleplay ticket in the Discord and explain your idea for being a hitman. Upon approval you can begin roleplaying as a hitman.

Bounties do not require any special approval.


Core Requirements For ALL Hits & Bounties:

1. Sufficient Roleplay Justification

You cannot put a hit or bounty on someone just because you don't like them or had a minor disagreement.

✅ Valid Reasons:

  • Betrayal or snitching to authorities

  • Serious disrespect or threats against you/your organization

  • Ongoing conflict that has escalated significantly

  • Business disputes with major consequences

  • Revenge for serious harm done to you or your crew

  • Breaking significant agreements or codes

❌ NOT Valid Reasons:

  • Someone insulted you once

  • A minor argument or disagreement

  • You lost a fair fight and want revenge

  • Personal OOC dislike disguised as IC conflict

  • Petty grievances with no real weight

The standard: Would a reasonable person in the criminal world actually spend money to have this person killed or captured over this issue?


2. The 24-Hour Public Knowledge Rule

Before anyone can collect a bounty or a hitman can strike, the hit/bounty must be PUBLIC KNOWLEDGE for at least 24 hours.

What This Means:

  • The target (and the community) must be made aware that there's a price on their head

  • This can be done through word of mouth, social media posts, in game systems or direct warnings

  • The information must actually spread – you can't just whisper it to one person and call it "public"

  • The 24-hour timer starts when it becomes reasonably known in the criminal community

Why this rule exists:

  • Gives the target time to react, prepare, or negotiate

  • Creates RP opportunities (people seeking protection, making deals, hiring security)

  • Prevents cheap, surprise kills with no interaction

  • Allows the tension and drama to build naturally

The target should know they're being hunted – that's where the best stories come from.

Danger

Once a hit or bounty has been completed it must be made known that the contract has already been executed.


Bounties vs. Hits – Know The Difference

BOUNTY:

  • Objective: Capture the target alive and deliver them to the person who placed the bounty

  • Open to anyone: Any player can attempt to collect

  • Payment: Made upon successful delivery of the living target

  • RP Outcome: Creates interrogation scenes, negotiations, possible release or execution

Example: "I'm offering $50,000 to anyone who brings me John Doe alive. He has information I need."

Danger

You should only try to collect a bounty if it makes sense for you character. If you are a respectable business owner does it make sense to drop everything and go hunting a bounty?


HIT:

  • Objective: Kill the target

  • Exclusive contract: You must find and hire a specific hitman (not open to everyone)

  • Payment: Negotiated between the person placing the hit and the hitman

  • RP Outcome: Assassination, potential investigation, blowback, etc.

Example: "I need someone taken care of permanently. Can you handle it?" (Private negotiation with a hitman)


Playing A Hitman – Do It Right

Hitmen can be compelling characters, but they require thoughtful, realistic roleplay.

How To Play A Hitman Properly:

✅ Be secretive and discreet

  • Operate in the shadows

  • Build a reputation through word-of-mouth, not advertisements

  • Use coded language and private meetings

  • Maintain a cover identity or legitimate business front

✅ Be selective about contracts

  • Don't accept every hit thrown your way

  • Have standards (won't kill cops, only takes serious contracts, etc. You decide but you should have some)

  • Negotiate terms and payment realistically

  • Consider whether the hit makes sense

✅ Operate professionally

  • Research your target

  • Plan the hit carefully

  • Execute cleanly (once the 24-hour period has passed)

  • Leave minimal evidence

✅ Have depth beyond "hitman"

  • This cannot be your entire character concept

  • Have relationships, hobbies, a cover story

  • Be part of the broader criminal world (maybe you're in a gang, run a business, etc.)

  • Show personality beyond just being a killer

❌ What NOT To Do:

  • Openly advertising "hitman services" in public or on social media

  • Acting like a cartoon assassin with no subtlety

  • Making your entire identity "professional killer" with no other traits

  • Taking every contract with no standards or selectivity

  • Operating with no concern for consequences or investigation

Special Kill Permissions For Hitmen

Once the 24-hour public knowledge period has passed, a hitman MAY kill their target without direct interaction in that moment.

What this means:

  • The hitman can ambush, snipe, or eliminate the target without a conversation immediately before the kill

  • The "RP before violence" requirement is fulfilled by the contract, buildup, and 24-hour warning period

  • The target should have had time to prepare, hire protection, or negotiate

However:

  • The hit still needs to make sense (don't kill them in the middle of a police station)

  • There should still be some RP around it (the planning, the approach, the aftermath)

  • If possible, brief interaction adds to the scene ("John Doe sends his regards")

This is NOT a license to:

  • RDM with a flimsy "I was hired" excuse

  • Skip all RP and just shoot on sight constantly

  • Ignore the 24-hour rule

  • Kill with zero buildup or justification

Consequences & Blowback

Being a hitman comes with risks:

✅ Your activities can cause blowback to your organization

  • If you're in a gang and doing hits, those contracts could bring heat to your crew

  • Rival gangs may retaliate against your associates

  • Police investigations could expose your connections

✅ Your reputation follows you

  • If you're known as a killer, people treat you differently

  • You may become a target yourself

  • Law enforcement may investigate you

✅ Failed hits have consequences

  • If you fail to complete a contract, your reputation suffers

  • The target now knows you're coming

  • You may face retaliation

This isn't consequence-free murder – play the character realistically and accept the outcomes.

Preventing Toxic Behavior

These rules exist to prevent hitman/bounty RP from becoming toxic:

❌ Not Allowed:

  • Using hits as a lazy way to avoid direct conflict RP

  • Placing bounties on people you have OOC issues with

  • Constantly having hits out on the same players to harass them

  • Operating as a hitman with no depth, just grinding kills

  • Ignoring the 24-hour rule to get cheap kills

✅ Encouraged:

  • Using hits/bounties as climactic moments in long-term storylines

  • Creating tension and drama through the 24-hour buildup period

  • Playing hitmen as complex characters with motivations beyond money

  • Allowing targets opportunities to negotiate, escape, or turn the tables

The Bottom Line:

Hitman and bounty RP can create incredible stories – shadowy negotiations, tense cat-and-mouse games, dramatic assassinations, and complex criminal politics.

But it requires:

  • Strong RP justification

  • 24-hour public knowledge period

  • Realistic, nuanced character work (especially for hitmen)

  • Respect for the target's ability to react and create counter-RP

Use this RP tool wisely. Make it meaningful, not toxic.

Questions about whether a hit/bounty is justified or how to handle a specific situation? Open a ticket and consult staff before proceeding.

Rules overview